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All of that time was spent trying to change the end of the play to make the computer throw a quick pitch on the next play (as the computer refused to call a quick pitch on that play for a long time due to random chance). The most time I spent on a single 2 point conversion in this TAS was 2 hours. However, for the NFL Tournament games where I wanted a quick backwards lateral on each play (which only has a 1% chance of occurring on a given play), this took a lot of effort. For some challenges where I just wanted a quick intercept-able pass, this didn't require too much manipulation. This was the main reason why I used 2 players for this TAS (the other reason being that it makes each pass play a little bit faster since you can give your receiver a running start with the second controller, as opposed to waiting until catching the ball to run as occurs when you use only 1 player). For example, as one player was catching a 2 point conversion or being tackled, with the other player I would jump up in the air, dive, or run towards an opponent player to advance the games' RNG. In order to manipulate the computer to call the play I wanted on the next drive, I would have to do random actions at the end of the previous play until one combination gave me the desired play.
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